PK P1Noa, mimetypeapplication/epub+zipPK P1N META-INF/PK P1N? META-INF/container.xml
How can White save his five endangered stones?
If White connects with 1, his six stones can’t be captured.
If White ataries with 1, Black throws in a stone with 2. After Black 4, White can’t rescue his four stones.
PK P1NH) ) OPS/authors.xhtmlKano Yoshinori was born on April 14, 1928 in Kyoto and died on May 2, 1999. He came to Tokyo at the age of nine and became a disciple of Suzuki Hideko 5-dan. He became 1-dan in 1943 and in 1968 he attained the top rank of 9-dan. In 1948 he won the Young Professional’s Championship, in 1955 he won the top section of the Oteai, and in 1961 he won the 5th Prime Minister’s Cup. He played in the 14th, 20th, 25th, and 26th Honinbo leagues. In 1975 he went to Austria and Russia, then in 1979 he led a team of high school go players to China for a goodwill match. He graduated from the Japanese Literature Department of Japan University, making him one of the few professional go players to have graduated from university. His most prominent disciple is the Taiwanese go player, O Rissei 9-dan, winner of the 2000 and 2001 Kisei titles. In 2001 he won the Judan title which he currently holds.
Richard Bozulich is the president of Kiseido Publishing Company. He learned how to play go in 1958 while a studying mathematics at the University of California, Berkeley. He came to Japan in 1967 to study go and founded The Ishi Press for the purpose of publishing go books in English. In 1982, he founded Kiseido. Invincible: The Games of Shusaku by John Power was its first publication.
PK P1N*N. N. OPS/prob17.xhtmlBlack has a move that will create a ko for the life of the white stones on the left.
Black can get an advantageous ko by throwing in a stone at 1. After White 2, Black starts the ko with 3.
If Black connects with 1, White gets two eyes by playing at 2.
PK P1Nػ OPS/glossary.xhtmlatari – a move threatening to capture on the next move.
dame — neutral points.
dan — a ranking scale running from 1-dan to 9-dan.
double atari – a move that puts two different groups of stones into atari.
eye — a point on the board that is surrounded by stones of the same color.
ko — a situation in which two opposing stones can capture and recapture each other endlessly. In a game, immediate recapture is forbidden.
kyu — a ranking scale running from 35-kyu (beginner) up to 1-kyu, the highest rank before 1-dan.
nakade — a move played inside an opposing group’s eye space that prevents the formation of two eyes.
oi-otoshi — an atari against which there is no way for the group that is in atari to escape.
oshi-tsubushi — a crushing move. An atari against which there is no way to escape except to make an illegal move.
seki — dual life. A situation in which neither of two groups of opposing stones has two eyes, but neither can attack the other without losing his stones.
snapback — an atari on an opposing group such that, if the stone making the atari is captured, the capturing stones will still be in atari.
PK P1N{&i2g&