일본어

  • Patterns of the Sanrensei (English)<br>三連星ー六つの構想 (Japanese)

    Patterns of the Sanrensei (English)
    三連星ー六つの構想 (Japanese)

    Michael Redmond 9 dan マイケル レドモンド 九段

    Surrounding a large moyo is a lot of fun, and the Sanrensei opening is perfectly suited to do it. Patterns of the Sanrensei is a complete study of Sanrensei opening strategies that Michael Redmond used successfully in professional tournament games. In section 1 the reader will find the six Patterns, Black’s six basic game plans for the Sanrensei. Section 2 is collection of twenty of Michael Redmond’s games, in which the Sanrensei Patterns are shown in actual play. Throughout the book Redmond gives a detailed analysis, making clear the meaning behind his tactics.

    Michael Redmond is the only Western Go professional to reach 9 dan. Written directly in English and specifically designed for Go Books, then refined as he translated it to Japanese, this book is a treasure for every player interested in the Sanrensei opening, whether you want to play it or defend against it.

    영어, 일본어

    400 페이지

독일어

  • Black to Play! Train the Basics of Go (30-25 Kyu)

    Black to Play! Train the Basics of Go (30-25 Kyu)

    Gunnar Dickfeld

    This workbook is for players who have just gotten in touch with the game. It provides exercises to help deepen and ingrain the understanding of the rules. You will learn about the correlation and dependencies of the stones to each other, and thereby be able to improve your games. The first exercises are very easy, gradually increasing to moderate difficulty as you progress through the book.

    영어, 독일어, 스페인어, 프랑스어, 이탈리아어, 네덜란드어, 체코어, 터키의

    131 문제

  • Black to Play! Train the Basics of Go (25-20 Kyu)

    Black to Play! Train the Basics of Go (25-20 Kyu)

    Gunnar Dickfeld

    This workbook is dedicated to players who have gathered experience on the 9x9 board and want to learn more about tactics. The exercises introduce new shapes and techniques which help to deepen your understanding of the interdependency of the stones. Training with these elements will help you to improve your strength and make your games more fun.

    영어, 독일어, 스페인어, 프랑스어, 이탈리아어, 네덜란드어, 체코어

    143 문제

  • Black to Play! Train the Basics of Go (20-15 Kyu)

    Black to Play! Train the Basics of Go (20-15 Kyu)

    Gunnar Dickfeld

    This workbook is dedicated to players who have taken the first hurdles and now want to step into the game seriously. The exercises cover almost all important topics: starting with capturing stones and semeai, via tesuji, life and death, and finally the endgame. This book provides you with exercises to train your focus on local positions and to improve your strength.

    영어, 독일어, 스페인어, 프랑스어

    251 문제

  • Black to Play! Train the Basics of Go (15-10 Kyu)

    Black to Play! Train the Basics of Go (15-10 Kyu)

    Gunnar Dickfeld

    This workbook is dedicated to players who now want to study Go more intensively. The exercises focus on fundamental topics: opening, semeai, life and death, tesuji, invasions, and endgame. This book provides you with exercises to train your focus on local positions and to improve your strength.

    영어, 독일어, 프랑스어

    254 문제

  • Black to Play! Train the Basics of Go (10-5 Kyu)

    Black to Play! Train the Basics of Go (10-5 Kyu)

    Gunnar Dickfeld

    This workbook is dedicated to players who can’t let go of their fascination with go and want to work towards a better understanding of the game. The degree of difficulty of the tasks is thus beyond a beginner - here begins the training.

    영어, 독일어, 프랑스어

    255 문제

  • Black to Play! Train the Basics of Go (5-1 Kyu)

    Black to Play! Train the Basics of Go (5-1 Kyu)

    Gunnar Dickfeld

    This book is the last in the series ‘Black to Play’, which will accompany you on the way to Shodan, the first master rank. The level of difficulty of the problems is accordingly challenging. In addition, more of the problems now involve the entire board of the game. Hence you do not train solving local problems only, but also apply various topics such as life & death and capturing races in exemplary game situations.

    영어, 독일어, 프랑스어

    188 문제

  • Elementare Techniken

    Elementare Techniken
    Lehrbücher des Go, Band 1

    Thomas Hillebrand

    Go ist ein sehr komplexes Spiel. Wahrscheinlich hat sich jeder Go-Einsteiger nach dem Lesen der Regeln oder eines Einführungsbuches gefragt: ”Und jetzt?“ Sicher, es gibt weiterführende Literatur. Doch diese umfasst meist nur bestimmte Aspekte des Spiels und setzt einige Erfahrung voraus. Diese Erfahrung möchte der Autor mit Hilfe dieses Buches vermitteln. Es ist ein Buch für diejenigen, die die Spielregeln bereits kennen oder ein Einsteigerbuch gelesen haben und nun wissen möchten, wie es weitergeht. So wird die Lücke zwischen Regelkenntnis und weiterführender Vertiefung geschlossen.

    Das Buch beinhaltet alle grundlegenden Themen des Go-Spiels: • Eröffnung - wohin die ersten Steine der Partie setzen? • Standardabspiele - die wichtigsten Joseki in den Ecken kennen lernen. • Angriff und Verteidigung - Wo sind gute Angriffs- und Verteidigungspunkte? • Leben und Tod - Wie man gegnerische Gruppen fängt und gegnerische Angriffe abwehrt. • Endspiel - Standardfolgen für die letzten Punkte. • Auszählen - Formal das Ende der Partie feststellen und das Ergebnis bestimmen.

    독일어

    152 페이지, 5 문제

  • Strategie

    Strategie
    Lehrbücher des Go, Band 4

    Richard Bozulich

    Aji, Kikashi und Sabaki sind wichtige Konzepte im Go. Sie bereichern die strategischen Feinheiten wie in keinem anderen Spiel. Ohne diese Konzepte verstanden zu haben, kann kein Go-Spieler erwarten, ein höheres Spielniveau zu erreichen.

    Überdies verlangt das Go-Spiel ein profundes Verständnis von Form und Verteilung von Steinen. Ein Spieler muss erkennen wie die Steine und ihre Anordnung andere Regionen des Bretts beeinflussen. Er muss erkennen und bestimmen, welche Steine wichtig sind und welche geopfert werden können, und welche Steine gestärkt werden müssen bevor groß angelegte strategische Züge ausgeführt werden.

    In acht Lektionen und mit 101 Übungen gibt dieses Lehrbuch dem Leser eine hervorragende und ebenso anregende Einführung in die Grundlagen der Strategie des Go-Spiels.

    독일어
    스페인어로 별도 제공: 영어스페인어

    315 페이지, 101 문제

  • Angriff und Verteidigung

    Angriff und Verteidigung
    Lehrbücher des Go, Band 6

    Akira Ishida & James Davies

    Das Mittelspiel im Go stellt jeden Go-Spieler vor bedeutende Fragen: Wie entwickelt man nach der Eröffnung einen aktiven Plan? Wie geht man gegen ein Moyō vor? Wie verteidigt man gegen eine Invasion?

    Dieses Buch gibt Antworten auf diese Fragen – und noch einige mehr. Die Autoren, ein japanischer Profi-Spieler und ein renommierter Go-Autor, haben ein klar gegliedertes und prägnantes Lehrbuch zu Strategie und Taktik des Mittelspiels erarbeitet. Sie zeigen auf, wie ein Angriff vorbereitet und ausgeführt wird, wie schwache Gruppen verteidigt werden und wann dies notwendig ist. Auch fortgeschrittene Techniken wie Kikashi und Induktion werden anhand anschaulicher Beispiele erläutert.

    Dieses Standardwerk ist voll von wertvollen Erklärungen und enthält ebenso viel Anschauungsmaterial aus dem professionellen Go.

    독일어
    스페인어로 별도 제공: 영어

    338 페이지, 81 문제

  • The most difficult problem ever: Igo Hatsuyōron 120

    The most difficult problem ever: Igo Hatsuyōron 120

    Thomas Redecker

    The most difficult of all Go problems, created by Inoue Dosetsu Inseki (1646 - 1719), has still not been solved by professional Go players. The long-standing collaboration of three amateurs from Germany and the United Kingdom has now found the answer!

    This book celebrates the problem-collection’s 300th anniversary and is the most comprehensive collection of information about this stunning problem. The book discusses what the authors believe to be the solution to the problem, including an in-depth treatment of the failed lines. All move sequences are explained in great detail. The same is true for the additional work on theoretical issues that are fundamental to the problem (e.g. hanezeki, approach-move liberties, and ko).

    영어, 독일어

    805 페이지, 1 문제

  • Haengma

    Haengma
    Train like a Pro

    Yoon Youngsun

    Haengma is a Korean word that is difficult to translate. It represents the way the stones move (literally it means moving horse) and how they make use of the momentum. The term is not only used to describe various basic combinations of stones and their implications but also covers more intricate moves that are close to tesuji.

    In this book Yoon Youngsun 8p uses 36 positions from pro games and joseki to analyze haengma and discuss old and new ways to play.

    영어, 독일어

    176 페이지

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